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	<title>Comments for Soundstep, daily ActionScript.</title>
	<atom:link href="http://www.soundstep.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.soundstep.com/blog</link>
	<description>Flash, Flex and ActionScript talking.</description>
	<pubDate>Fri, 21 Nov 2008 04:10:47 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
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		<title>Comment on mouseChildren and buttonMode in AS2 by grizzou</title>
		<link>http://www.soundstep.com/blog/2008/05/26/mousechildren-and-buttonmode-in-as2/#comment-111</link>
		<dc:creator>grizzou</dc:creator>
		<pubDate>Tue, 11 Nov 2008 06:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=31#comment-111</guid>
		<description>Excellent. That was exactly what I'm looking for.

I'm a beginner in Flash and just start to use it for developping eLearning content (that's why I must use AS2 for now).

For sure you are in my bookmarks.

Great Thanks</description>
		<content:encoded><![CDATA[<p>Excellent. That was exactly what I&#8217;m looking for.</p>
<p>I&#8217;m a beginner in Flash and just start to use it for developping eLearning content (that&#8217;s why I must use AS2 for now).</p>
<p>For sure you are in my bookmarks.</p>
<p>Great Thanks</p>
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	</item>
	<item>
		<title>Comment on Flex SDK 3 bug with SWC and GenericTag by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/06/10/flex-sdk-3-bug-with-swc-and-generictag/#comment-109</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Thu, 23 Oct 2008 16:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=35#comment-109</guid>
		<description>Are we taking about the same bug? I had the problem with JPG. I just tried with the fix and PNG, it is working. There's an update there:
http://www.soundstep.com/blog/2008/10/11/flex-sdk-31-bug-with-swc-and-generictag-fix-update/

Try it and let me know?</description>
		<content:encoded><![CDATA[<p>Are we taking about the same bug? I had the problem with JPG. I just tried with the fix and PNG, it is working. There&#8217;s an update there:<br />
<a href="http://www.soundstep.com/blog/2008/10/11/flex-sdk-31-bug-with-swc-and-generictag-fix-update/" rel="nofollow">http://www.soundstep.com/blog/2008/10/11/flex-sdk-31-bug-with-swc-and-generictag-fix-update/</a></p>
<p>Try it and let me know?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Flex SDK 3 bug with SWC and GenericTag by Swav</title>
		<link>http://www.soundstep.com/blog/2008/06/10/flex-sdk-3-bug-with-swc-and-generictag/#comment-108</link>
		<dc:creator>Swav</dc:creator>
		<pubDate>Thu, 23 Oct 2008 12:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=35#comment-108</guid>
		<description>As for Version 3.1.0 build 2710 bug doesn't appear when you import JPG. PNG still cause the same error.</description>
		<content:encoded><![CDATA[<p>As for Version 3.1.0 build 2710 bug doesn&#8217;t appear when you import JPG. PNG still cause the same error.</p>
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	<item>
		<title>Comment on Chromeless AIR application by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/06/01/chromeless-air-application/#comment-107</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Fri, 17 Oct 2008 13:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=33#comment-107</guid>
		<description>Hmm I'm not sure.

I noticed some bugs on Mac (not really often), I'm not sure why or if it can be solved. I don't know if they are the same on Vista, I'm on XP. I'll try to investigate.</description>
		<content:encoded><![CDATA[<p>Hmm I&#8217;m not sure.</p>
<p>I noticed some bugs on Mac (not really often), I&#8217;m not sure why or if it can be solved. I don&#8217;t know if they are the same on Vista, I&#8217;m on XP. I&#8217;ll try to investigate.</p>
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	<item>
		<title>Comment on Chromeless AIR application by Fabian</title>
		<link>http://www.soundstep.com/blog/2008/06/01/chromeless-air-application/#comment-106</link>
		<dc:creator>Fabian</dc:creator>
		<pubDate>Fri, 17 Oct 2008 09:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=33#comment-106</guid>
		<description>Hey nice work man, really appreciate this.

One bug though.. not sure if its because of something on my side but when I click on the borders the window jumps or resizes and just seems very buggy. 

Im running on Vista, could this be why?</description>
		<content:encoded><![CDATA[<p>Hey nice work man, really appreciate this.</p>
<p>One bug though.. not sure if its because of something on my side but when I click on the borders the window jumps or resizes and just seems very buggy. </p>
<p>Im running on Vista, could this be why?</p>
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		<title>Comment on BaseUI by Niklas</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-105</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Thu, 16 Oct 2008 09:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-105</guid>
		<description>Once again -  thanks for taking some of your time to help me out - appreciated.
I will post in the forum if I have any problems in the future - for the moment the above helped me just fine!!

Niklas</description>
		<content:encoded><![CDATA[<p>Once again -  thanks for taking some of your time to help me out - appreciated.<br />
I will post in the forum if I have any problems in the future - for the moment the above helped me just fine!!</p>
<p>Niklas</p>
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	</item>
	<item>
		<title>Comment on BaseUI by Romuald</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-104</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Wed, 15 Oct 2008 09:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-104</guid>
		<description>There is a ElementUI property "keepOnScreen" set by default to true, that's why it is always visible.

To animate it, you'll have to update an ElementUI property, not the DisplayObject property. If you want your element scrolling from top to bottom you can tween the property y, top or bottom. If you use the y property, it has to be the ElementUI y property.

var el:ElementUI = baseUI.add(mySprite);
and then tween el.y

Should work.

I think I'm going to open a forum, as the comments are not really a great tools to talk and debug :)</description>
		<content:encoded><![CDATA[<p>There is a ElementUI property &#8220;keepOnScreen&#8221; set by default to true, that&#8217;s why it is always visible.</p>
<p>To animate it, you&#8217;ll have to update an ElementUI property, not the DisplayObject property. If you want your element scrolling from top to bottom you can tween the property y, top or bottom. If you use the y property, it has to be the ElementUI y property.</p>
<p>var el:ElementUI = baseUI.add(mySprite);<br />
and then tween el.y</p>
<p>Should work.</p>
<p>I think I&#8217;m going to open a forum, as the comments are not really a great tools to talk and debug <img src='http://www.soundstep.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on BaseUI by Niklas</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-103</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Wed, 15 Oct 2008 07:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-103</guid>
		<description>Hi again! :-)

I have a question. I have a header that is stretching to a 100% width. Now I would like it to animate in so that is comes in from the top - kind of like falling down to it's position. I use Tweener for animations. The thing is that I don't really understand how the alignments in this case seems to be working. Eventhough I've moved it off stage creating a negative y value as a start it still pops to the top of the screen fully visible. I solved this by moving the reg. point. But once the animation is done &#38; I resize the browser it moves back to it's original position &#38; not the "new" position. How would you solve this? Is there a way to update to the new position - I will have lots scenarios where you have objects on stage coming in from a different position than the position they will align to... I've looked in the docs &#38; tried the refresh &#38; some other ones with no luck...

Niklas</description>
		<content:encoded><![CDATA[<p>Hi again! <img src='http://www.soundstep.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I have a question. I have a header that is stretching to a 100% width. Now I would like it to animate in so that is comes in from the top - kind of like falling down to it&#8217;s position. I use Tweener for animations. The thing is that I don&#8217;t really understand how the alignments in this case seems to be working. Eventhough I&#8217;ve moved it off stage creating a negative y value as a start it still pops to the top of the screen fully visible. I solved this by moving the reg. point. But once the animation is done &amp; I resize the browser it moves back to it&#8217;s original position &amp; not the &#8220;new&#8221; position. How would you solve this? Is there a way to update to the new position - I will have lots scenarios where you have objects on stage coming in from a different position than the position they will align to&#8230; I&#8217;ve looked in the docs &amp; tried the refresh &amp; some other ones with no luck&#8230;</p>
<p>Niklas</p>
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	</item>
	<item>
		<title>Comment on FPS class update by Niklas</title>
		<link>http://www.soundstep.com/blog/2008/10/13/fps-class-update/#comment-102</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Tue, 14 Oct 2008 09:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=81#comment-102</guid>
		<description>Wow!!

That was fast - really NICE!!

Niklas</description>
		<content:encoded><![CDATA[<p>Wow!!</p>
<p>That was fast - really NICE!!</p>
<p>Niklas</p>
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		<title>Comment on FPS by Romuald</title>
		<link>http://www.soundstep.com/blog/downloads/fps/#comment-101</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Mon, 13 Oct 2008 12:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=13#comment-101</guid>
		<description>Thanks niklas,

I've got a better version on my computer, I changed the way I show the values and the show/hide functionality is a good idea. I'll implement that when I've got a chance and put a new version in this page.

Romu</description>
		<content:encoded><![CDATA[<p>Thanks niklas,</p>
<p>I&#8217;ve got a better version on my computer, I changed the way I show the values and the show/hide functionality is a good idea. I&#8217;ll implement that when I&#8217;ve got a chance and put a new version in this page.</p>
<p>Romu</p>
]]></content:encoded>
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	<item>
		<title>Comment on FPS by Niklas</title>
		<link>http://www.soundstep.com/blog/downloads/fps/#comment-100</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Mon, 13 Oct 2008 09:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=13#comment-100</guid>
		<description>I noticed a little thing - when you open a new tab with a site that contains flash the memory display get kind funky with the numbers. No biggie but I wanted to let you know....

Niklas</description>
		<content:encoded><![CDATA[<p>I noticed a little thing - when you open a new tab with a site that contains flash the memory display get kind funky with the numbers. No biggie but I wanted to let you know&#8230;.</p>
<p>Niklas</p>
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	<item>
		<title>Comment on FPS by Niklas</title>
		<link>http://www.soundstep.com/blog/downloads/fps/#comment-99</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Mon, 13 Oct 2008 09:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=13#comment-99</guid>
		<description>Wow - this one is super!
I used GSkinner memory component for this but I think that this one is even better.
The ability to hide it is super!!
Is there a way to make it show up again besides refreshing the page again?

I really find your site VERY useful - so much good stuff in here!!

Thanks, Niklas</description>
		<content:encoded><![CDATA[<p>Wow - this one is super!<br />
I used GSkinner memory component for this but I think that this one is even better.<br />
The ability to hide it is super!!<br />
Is there a way to make it show up again besides refreshing the page again?</p>
<p>I really find your site VERY useful - so much good stuff in here!!</p>
<p>Thanks, Niklas</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI by Niklas</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-98</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Sun, 12 Oct 2008 07:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-98</guid>
		<description>Hi there!!
It works just fine with pixelfonts which is great because I use them all the time! I don't have the 1009 error in the same situation any more - I think I downloaded version 2 of the class &#38; know I've downloaded version 3 and there all the examples works just fine.  But I had a new 1009 error when I used a container movie that loads my main movie that in turn is using a documentclass which use your class. But that seems to have been solved as well the day after - which mean I've rebooted my computer.

Thanks for a superb class!! Keep up the great work. I've already using it in a project.

Niklas</description>
		<content:encoded><![CDATA[<p>Hi there!!<br />
It works just fine with pixelfonts which is great because I use them all the time! I don&#8217;t have the 1009 error in the same situation any more - I think I downloaded version 2 of the class &amp; know I&#8217;ve downloaded version 3 and there all the examples works just fine.  But I had a new 1009 error when I used a container movie that loads my main movie that in turn is using a documentclass which use your class. But that seems to have been solved as well the day after - which mean I&#8217;ve rebooted my computer.</p>
<p>Thanks for a superb class!! Keep up the great work. I&#8217;ve already using it in a project.</p>
<p>Niklas</p>
]]></content:encoded>
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	<item>
		<title>Comment on BaseUI by Romuald</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-97</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Fri, 10 Oct 2008 13:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-97</guid>
		<description>Objects are aligned on whole pixel by default, there's a rounded property on a ElementUI instance if you need to change it. It should work with pixel fonts, never tried yet though, let me know if you have any problem.

What are you trying to "run" (you mean compile, or launch?) to get a 1009 error? I've downloaded it and didn't find any. Send me an email from the contact page describing me what you do. If you still have this error, I'll try to reproduce it.

Romu</description>
		<content:encoded><![CDATA[<p>Objects are aligned on whole pixel by default, there&#8217;s a rounded property on a ElementUI instance if you need to change it. It should work with pixel fonts, never tried yet though, let me know if you have any problem.</p>
<p>What are you trying to &#8220;run&#8221; (you mean compile, or launch?) to get a 1009 error? I&#8217;ve downloaded it and didn&#8217;t find any. Send me an email from the contact page describing me what you do. If you still have this error, I&#8217;ll try to reproduce it.</p>
<p>Romu</p>
]]></content:encoded>
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	<item>
		<title>Comment on BaseUI by Niklas</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-96</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Fri, 10 Oct 2008 12:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-96</guid>
		<description>Oh!

And I wonder if this class support using pixel fonts. Does it keep aligned object on whole pixels?

Niklas</description>
		<content:encoded><![CDATA[<p>Oh!</p>
<p>And I wonder if this class support using pixel fonts. Does it keep aligned object on whole pixels?</p>
<p>Niklas</p>
]]></content:encoded>
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		<title>Comment on BaseUI by Niklas</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-95</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Fri, 10 Oct 2008 12:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-95</guid>
		<description>I get an 1009 error when I try to run your example right out of the zip...
Not sure why - since I'm no as3 wiz.

Niklas</description>
		<content:encoded><![CDATA[<p>I get an 1009 error when I try to run your example right out of the zip&#8230;<br />
Not sure why - since I&#8217;m no as3 wiz.</p>
<p>Niklas</p>
]]></content:encoded>
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	<item>
		<title>Comment on BaseUI v3 layout manager by John Bailey</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-93</link>
		<dc:creator>John Bailey</dc:creator>
		<pubDate>Thu, 04 Sep 2008 19:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-93</guid>
		<description>* "I've added it in my TODO list for the next release, thanks for your input."
  Great thanks!

* "If you want to add specific code in your area, just extend CanvasUI or use a simple sprite and add the canvas instance inside. The second solution is simpler and very often polymorphism is more flexible."
  Totally agree and will do. Thank you very much for the explanation. I've read your notes throughout your classes and found it helpful as well.

* I understand that the mins would add much complexity to the project.

* Look forward to the revisions and a possible group forum and additional man power on this project.</description>
		<content:encoded><![CDATA[<p>* &#8220;I&#8217;ve added it in my TODO list for the next release, thanks for your input.&#8221;<br />
  Great thanks!</p>
<p>* &#8220;If you want to add specific code in your area, just extend CanvasUI or use a simple sprite and add the canvas instance inside. The second solution is simpler and very often polymorphism is more flexible.&#8221;<br />
  Totally agree and will do. Thank you very much for the explanation. I&#8217;ve read your notes throughout your classes and found it helpful as well.</p>
<p>* I understand that the mins would add much complexity to the project.</p>
<p>* Look forward to the revisions and a possible group forum and additional man power on this project.</p>
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	<item>
		<title>Comment on BaseUI v3 layout manager by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-92</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Thu, 04 Sep 2008 00:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-92</guid>
		<description>Hi john,

A VBoxUI in HBoxUI won't work at the moment (version 3.0), it shouldn't be a big deal but I just didn't do it yet. It will work in a CanvasUI though if you want to calculate the positions of the children yourself. I've added it in my TODO list for the next release, thanks for your input.

About the bug, I'm not sure it is really one. 
The problem is: your Area movie get always resized (the width and height change) by the first BaseUI and the rectangle inside get also resized by a second BaseUI. The rectangle is resized 2 times by the 2 BaseUI instances.

Basically, I built the layouts to handle this kind of problem. If you change the width and height of a sprite, everything inside will be also resized, which is not the case with a CanvasUI instance, the children will keep their size. In your example, you can even remove the BaseUI in the Area class, draw a rectangle with any values like 100*100 as the Area movie will be resized to 80%. Add a centered rectangle 50*50 in the Area class and you get what you want to reach. This is working if you don't care that the Sprite and its children are resized, otherwise you have to use a CanvasUI.

If you want a main movie set to 80% width and height and a child movie set to 50% width and height of the main movie. I would create the main movie as a CanvasUI and set the children size. This should do what you're trying to do:

var area:CanvasUI = new CanvasUI();
area.canvasColor = Math.random()*0xFFFFFF;
area.canvasAlpha = .5;
area.percentWidth = area.percentHeight = "80%";
var el:ElementUI = area.addChildUI(myRectangle);
el.width = el.height = "50%";
area.refresh();

If you want to add specific code in your area, just extend CanvasUI or use a simple sprite and add the canvas instance inside. The second solution is simpler and very often polymorphism is more flexible.

The other solution would be use only one BaseUI and have both the Area and the rectangle in the same movie clip (your main class for example), so the rectangle is not anymore a children of the Area class but of the main movie, if this fit what you want to do, it is very simple and make you use flash with layouts like you would do in Photoshop.

I hope it helps, if you can't reach what you need, send me an email and I'll try to help.

I probably should open a group or a forum to discuss this kind of problem.

Thanks anyway.

About minWidth and minHeight, the first version of BaseUI (in AS2 and not released) handled it in a way, but it makes things a lot more complicated, I'll think about.

I might take other people on the project if they are interested and if BaseUI if used by a lot of people, we'll see :)

Romu</description>
		<content:encoded><![CDATA[<p>Hi john,</p>
<p>A VBoxUI in HBoxUI won&#8217;t work at the moment (version 3.0), it shouldn&#8217;t be a big deal but I just didn&#8217;t do it yet. It will work in a CanvasUI though if you want to calculate the positions of the children yourself. I&#8217;ve added it in my TODO list for the next release, thanks for your input.</p>
<p>About the bug, I&#8217;m not sure it is really one.<br />
The problem is: your Area movie get always resized (the width and height change) by the first BaseUI and the rectangle inside get also resized by a second BaseUI. The rectangle is resized 2 times by the 2 BaseUI instances.</p>
<p>Basically, I built the layouts to handle this kind of problem. If you change the width and height of a sprite, everything inside will be also resized, which is not the case with a CanvasUI instance, the children will keep their size. In your example, you can even remove the BaseUI in the Area class, draw a rectangle with any values like 100*100 as the Area movie will be resized to 80%. Add a centered rectangle 50*50 in the Area class and you get what you want to reach. This is working if you don&#8217;t care that the Sprite and its children are resized, otherwise you have to use a CanvasUI.</p>
<p>If you want a main movie set to 80% width and height and a child movie set to 50% width and height of the main movie. I would create the main movie as a CanvasUI and set the children size. This should do what you&#8217;re trying to do:</p>
<p>var area:CanvasUI = new CanvasUI();<br />
area.canvasColor = Math.random()*0xFFFFFF;<br />
area.canvasAlpha = .5;<br />
area.percentWidth = area.percentHeight = &#8220;80%&#8221;;<br />
var el:ElementUI = area.addChildUI(myRectangle);<br />
el.width = el.height = &#8220;50%&#8221;;<br />
area.refresh();</p>
<p>If you want to add specific code in your area, just extend CanvasUI or use a simple sprite and add the canvas instance inside. The second solution is simpler and very often polymorphism is more flexible.</p>
<p>The other solution would be use only one BaseUI and have both the Area and the rectangle in the same movie clip (your main class for example), so the rectangle is not anymore a children of the Area class but of the main movie, if this fit what you want to do, it is very simple and make you use flash with layouts like you would do in Photoshop.</p>
<p>I hope it helps, if you can&#8217;t reach what you need, send me an email and I&#8217;ll try to help.</p>
<p>I probably should open a group or a forum to discuss this kind of problem.</p>
<p>Thanks anyway.</p>
<p>About minWidth and minHeight, the first version of BaseUI (in AS2 and not released) handled it in a way, but it makes things a lot more complicated, I&#8217;ll think about.</p>
<p>I might take other people on the project if they are interested and if BaseUI if used by a lot of people, we&#8217;ll see <img src='http://www.soundstep.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Romu</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by John Bailey</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-91</link>
		<dc:creator>John Bailey</dc:creator>
		<pubDate>Wed, 03 Sep 2008 19:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-91</guid>
		<description>Romuald, on the bug above: Just try resizing the Flash Stand-Alone Player window when you publish the swf from the IDE.</description>
		<content:encoded><![CDATA[<p>Romuald, on the bug above: Just try resizing the Flash Stand-Alone Player window when you publish the swf from the IDE.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by John Bailey</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-90</link>
		<dc:creator>John Bailey</dc:creator>
		<pubDate>Wed, 03 Sep 2008 19:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-90</guid>
		<description>Romuald, I believe I've found a bug. http://posting.imitationstudios.com/baseUI/baseUI_possibleBug.zip
It appears to be just a timing of the drawing...</description>
		<content:encoded><![CDATA[<p>Romuald, I believe I&#8217;ve found a bug. <a href="http://posting.imitationstudios.com/baseUI/baseUI_possibleBug.zip" rel="nofollow">http://posting.imitationstudios.com/baseUI/baseUI_possibleBug.zip</a><br />
It appears to be just a timing of the drawing&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by John Bailey</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-89</link>
		<dc:creator>John Bailey</dc:creator>
		<pubDate>Tue, 02 Sep 2008 19:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-89</guid>
		<description>Also, do you have any plans for a minWidth and minHeight for the ElementUI? How do you feel about other updating the source code?</description>
		<content:encoded><![CDATA[<p>Also, do you have any plans for a minWidth and minHeight for the ElementUI? How do you feel about other updating the source code?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by John Bailey</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-88</link>
		<dc:creator>John Bailey</dc:creator>
		<pubDate>Tue, 02 Sep 2008 19:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-88</guid>
		<description>Seriously wonderful stuff! You've considered different wants for the inputs and usage and have done a nice job of complying with the current Flex standard/model.

Question:
How do you get multiple objects in the layout package to "fit inside each other"? In other words, I'm wanting to place a two vbox'es inside one hbox.</description>
		<content:encoded><![CDATA[<p>Seriously wonderful stuff! You&#8217;ve considered different wants for the inputs and usage and have done a nice job of complying with the current Flex standard/model.</p>
<p>Question:<br />
How do you get multiple objects in the layout package to &#8220;fit inside each other&#8221;? In other words, I&#8217;m wanting to place a two vbox&#8217;es inside one hbox.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-87</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Sun, 31 Aug 2008 00:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-87</guid>
		<description>Sure, the percentWidth and percentHeight are special properties of CanvasUI but you can use the width and height properties of an ElementUI with a percent value.

This should do the job:

var canvas:CanvasUI = new CanvasUI();
// set 50% width and height for the canvas
canvas.percentWidth = "50%"; // or canvas.percentWidth = "50"; or canvas.percentWidth = 50;
canvas.percentHeight = "50%";
var el:ElementUI = canvas.addChildUI(myTextField);
// set 50% width and height for the textfield
el.width = "50%";
el.height = "50%";</description>
		<content:encoded><![CDATA[<p>Sure, the percentWidth and percentHeight are special properties of CanvasUI but you can use the width and height properties of an ElementUI with a percent value.</p>
<p>This should do the job:</p>
<p>var canvas:CanvasUI = new CanvasUI();<br />
// set 50% width and height for the canvas<br />
canvas.percentWidth = &#8220;50%&#8221;; // or canvas.percentWidth = &#8220;50&#8243;; or canvas.percentWidth = 50;<br />
canvas.percentHeight = &#8220;50%&#8221;;<br />
var el:ElementUI = canvas.addChildUI(myTextField);<br />
// set 50% width and height for the textfield<br />
el.width = &#8220;50%&#8221;;<br />
el.height = &#8220;50%&#8221;;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by Guy Stables</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-86</link>
		<dc:creator>Guy Stables</dc:creator>
		<pubDate>Fri, 29 Aug 2008 18:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-86</guid>
		<description>Awesome stuff.

I have question though. Is there an easy way to add an object with percentWidth other than the canvas? ie. Say you want to add a textField to the canvas that is always 50% of the canvas width.

Thanks,
Guy</description>
		<content:encoded><![CDATA[<p>Awesome stuff.</p>
<p>I have question though. Is there an easy way to add an object with percentWidth other than the canvas? ie. Say you want to add a textField to the canvas that is always 50% of the canvas width.</p>
<p>Thanks,<br />
Guy</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3D line drawing with Papervision by xero</title>
		<link>http://www.soundstep.com/blog/2008/05/13/3d-line-drawing-with-papervision/#comment-85</link>
		<dc:creator>xero</dc:creator>
		<pubDate>Wed, 27 Aug 2008 17:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=23#comment-85</guid>
		<description>thanx for the cred, very cool demo!</description>
		<content:encoded><![CDATA[<p>thanx for the cred, very cool demo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3D line drawing with Papervision by Jamie G</title>
		<link>http://www.soundstep.com/blog/2008/05/13/3d-line-drawing-with-papervision/#comment-80</link>
		<dc:creator>Jamie G</dc:creator>
		<pubDate>Thu, 21 Aug 2008 12:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=23#comment-80</guid>
		<description>Dude - that's a great effect - can't wait to roll  my sleeves up and have a go myself. Keep it up. Jamie.</description>
		<content:encoded><![CDATA[<p>Dude - that&#8217;s a great effect - can&#8217;t wait to roll  my sleeves up and have a go myself. Keep it up. Jamie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by Anggie Bratadinata</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-65</link>
		<dc:creator>Anggie Bratadinata</dc:creator>
		<pubDate>Thu, 14 Aug 2008 05:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-65</guid>
		<description>really nice! thanks for sharing :-)</description>
		<content:encoded><![CDATA[<p>really nice! thanks for sharing <img src='http://www.soundstep.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v3 layout manager by Federico Bebber</title>
		<link>http://www.soundstep.com/blog/2008/08/12/baseui-v3-layout-manager/#comment-64</link>
		<dc:creator>Federico Bebber</dc:creator>
		<pubDate>Wed, 13 Aug 2008 16:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=45#comment-64</guid>
		<description>WOW can't wait to try it :)

thank you!!</description>
		<content:encoded><![CDATA[<p>WOW can&#8217;t wait to try it <img src='http://www.soundstep.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>thank you!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI by KinRou Blog &#187; ActionScript 3 Layout Manager</title>
		<link>http://www.soundstep.com/blog/downloads/baseui/#comment-62</link>
		<dc:creator>KinRou Blog &#187; ActionScript 3 Layout Manager</dc:creator>
		<pubDate>Mon, 04 Aug 2008 14:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?page_id=24#comment-62</guid>
		<description>[...] http://www.soundstep.com/blog/downloads/baseui/  [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.soundstep.com/blog/downloads/baseui/" rel="nofollow">http://www.soundstep.com/blog/downloads/baseui/</a>  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by noponies</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-60</link>
		<dc:creator>noponies</dc:creator>
		<pubDate>Fri, 01 Aug 2008 08:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-60</guid>
		<description>Hi,

Nice class, really nicely written with excellent feature set.

I've been building a layout manager of my own and randomly stumbled on your implementation.

Anyway, keep up the nice work!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Nice class, really nicely written with excellent feature set.</p>
<p>I&#8217;ve been building a layout manager of my own and randomly stumbled on your implementation.</p>
<p>Anyway, keep up the nice work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flex SDK 3 bug with SWC and GenericTag by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/06/10/flex-sdk-3-bug-with-swc-and-generictag/#comment-58</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Thu, 31 Jul 2008 23:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=35#comment-58</guid>
		<description>Hi Peter

Thanks for your comment. To be honest, I have no idea what the best thing to do is. I basically just applied the fix posted on the Adobe bug system on another report.

I didn't quite understand what the problem is with the DefineTag. I'll try your fix if you think it is better.

Romu</description>
		<content:encoded><![CDATA[<p>Hi Peter</p>
<p>Thanks for your comment. To be honest, I have no idea what the best thing to do is. I basically just applied the fix posted on the Adobe bug system on another report.</p>
<p>I didn&#8217;t quite understand what the problem is with the DefineTag. I&#8217;ll try your fix if you think it is better.</p>
<p>Romu</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flex SDK 3 bug with SWC and GenericTag by Peter Farland</title>
		<link>http://www.soundstep.com/blog/2008/06/10/flex-sdk-3-bug-with-swc-and-generictag/#comment-57</link>
		<dc:creator>Peter Farland</dc:creator>
		<pubDate>Thu, 31 Jul 2008 19:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=35#comment-57</guid>
		<description>Instead of the above mentioned patch, I rejected that as not all tags are DefineTags, and I'd rather not assume GenericTag was too. I suggest instead that line 208 of SwcLibrary just cast to Tag and not DefineTag.</description>
		<content:encoded><![CDATA[<p>Instead of the above mentioned patch, I rejected that as not all tags are DefineTags, and I&#8217;d rather not assume GenericTag was too. I suggest instead that line 208 of SwcLibrary just cast to Tag and not DefineTag.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Background fitting the browser and image ratio by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/05/08/background-fitting-the-browser-and-image-ratio/#comment-56</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Wed, 30 Jul 2008 14:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=20#comment-56</guid>
		<description>The BaseUI library and this demo had been written in AS3, you can't make AS3 from flash 8. The code is all in the as class in the zip file (Ratio1.as), in the FLA there are only the background and some assets you see on the screen for the demo.

This is a general concept, I'm sure you can write it in AS2.

In AS2, you have to create a listener:
var ctListener:Object = {};
Stage.addListener(ctListener);
ctListener.onResize = Delegate.create(this, updateFunction);

And in the updateFunction, you apply those rules on your background.</description>
		<content:encoded><![CDATA[<p>The BaseUI library and this demo had been written in AS3, you can&#8217;t make AS3 from flash 8. The code is all in the as class in the zip file (Ratio1.as), in the FLA there are only the background and some assets you see on the screen for the demo.</p>
<p>This is a general concept, I&#8217;m sure you can write it in AS2.</p>
<p>In AS2, you have to create a listener:<br />
var ctListener:Object = {};<br />
Stage.addListener(ctListener);<br />
ctListener.onResize = Delegate.create(this, updateFunction);</p>
<p>And in the updateFunction, you apply those rules on your background.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Background fitting the browser and image ratio by Jay</title>
		<link>http://www.soundstep.com/blog/2008/05/08/background-fitting-the-browser-and-image-ratio/#comment-55</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 30 Jul 2008 13:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=20#comment-55</guid>
		<description>Exactly what I am looking for, thank you.  Hey is the demo fla you have saved in CS3, I'm not able to open it at work on Flash 8.</description>
		<content:encoded><![CDATA[<p>Exactly what I am looking for, thank you.  Hey is the demo fla you have saved in CS3, I&#8217;m not able to open it at work on Flash 8.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flex SDK 3 bug with SWC and GenericTag by SUSI</title>
		<link>http://www.soundstep.com/blog/2008/06/10/flex-sdk-3-bug-with-swc-and-generictag/#comment-51</link>
		<dc:creator>SUSI</dc:creator>
		<pubDate>Wed, 23 Jul 2008 09:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=35#comment-51</guid>
		<description>Thanks, it's seems like the bad error is away from my console (eclipse/fdt) and the stuff is running fine...

Yours,
SUSI</description>
		<content:encoded><![CDATA[<p>Thanks, it&#8217;s seems like the bad error is away from my console (eclipse/fdt) and the stuff is running fine&#8230;</p>
<p>Yours,<br />
SUSI</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI global references by Federico Bebber</title>
		<link>http://www.soundstep.com/blog/2008/07/11/baseui-global-references/#comment-49</link>
		<dc:creator>Federico Bebber</dc:creator>
		<pubDate>Mon, 14 Jul 2008 07:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=41#comment-49</guid>
		<description>thanks Romuald!</description>
		<content:encoded><![CDATA[<p>thanks Romuald!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by Getting Started with ActionScript 3.0 &#171; Bauhouse</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-47</link>
		<dc:creator>Getting Started with ActionScript 3.0 &#171; Bauhouse</dc:creator>
		<pubDate>Sun, 06 Jul 2008 19:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-47</guid>
		<description>[...] Flash Liquid Layout with BaseUI version 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash Liquid Layout with BaseUI version 2 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v2 tutorial by freddy</title>
		<link>http://www.soundstep.com/blog/2008/06/29/baseui-v2-tutorial/#comment-46</link>
		<dc:creator>freddy</dc:creator>
		<pubDate>Sun, 29 Jun 2008 23:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=40#comment-46</guid>
		<description>ajajjaaj.... give me some time ;-)</description>
		<content:encoded><![CDATA[<p>ajajjaaj&#8230;. give me some time <img src='http://www.soundstep.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v2 tutorial by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/06/29/baseui-v2-tutorial/#comment-45</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Sun, 29 Jun 2008 23:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=40#comment-45</guid>
		<description>That's great, I thought you were going to give me more work again :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s great, I thought you were going to give me more work again <img src='http://www.soundstep.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v2 tutorial by freddy</title>
		<link>http://www.soundstep.com/blog/2008/06/29/baseui-v2-tutorial/#comment-44</link>
		<dc:creator>freddy</dc:creator>
		<pubDate>Sun, 29 Jun 2008 23:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=40#comment-44</guid>
		<description>sorry... video works great too!!</description>
		<content:encoded><![CDATA[<p>sorry&#8230; video works great too!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI v2 tutorial by freddy</title>
		<link>http://www.soundstep.com/blog/2008/06/29/baseui-v2-tutorial/#comment-43</link>
		<dc:creator>freddy</dc:creator>
		<pubDate>Sun, 29 Jun 2008 23:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=40#comment-43</guid>
		<description>Hi!
I'm trying insert a loop video in the background but don't work... some idea?</description>
		<content:encoded><![CDATA[<p>Hi!<br />
I&#8217;m trying insert a loop video in the background but don&#8217;t work&#8230; some idea?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BaseUI bypass resize by Federico Bebber</title>
		<link>http://www.soundstep.com/blog/2008/06/27/baseui-bypass-resize/#comment-42</link>
		<dc:creator>Federico Bebber</dc:creator>
		<pubDate>Fri, 27 Jun 2008 06:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=38#comment-42</guid>
		<description>Thank you again for this feature!</description>
		<content:encoded><![CDATA[<p>Thank you again for this feature!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by freddy</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-41</link>
		<dc:creator>freddy</dc:creator>
		<pubDate>Thu, 26 Jun 2008 17:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-41</guid>
		<description>great... I'll be waiting</description>
		<content:encoded><![CDATA[<p>great&#8230; I&#8217;ll be waiting</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-40</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Thu, 26 Jun 2008 16:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-40</guid>
		<description>yes I see, this requires a lot more work. The layout will be the next step, I've started to think about.</description>
		<content:encoded><![CDATA[<p>yes I see, this requires a lot more work. The layout will be the next step, I&#8217;ve started to think about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by freddy</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-39</link>
		<dc:creator>freddy</dc:creator>
		<pubDate>Thu, 26 Jun 2008 16:50:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-39</guid>
		<description>mainly to prevent the items overlap</description>
		<content:encoded><![CDATA[<p>mainly to prevent the items overlap</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-38</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Thu, 26 Jun 2008 16:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-38</guid>
		<description>What do you mean by limit?</description>
		<content:encoded><![CDATA[<p>What do you mean by limit?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by freddy</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-37</link>
		<dc:creator>freddy</dc:creator>
		<pubDate>Thu, 26 Jun 2008 16:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-37</guid>
		<description>maybe you could add limits to the items</description>
		<content:encoded><![CDATA[<p>maybe you could add limits to the items</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chromeless AIR application by onur gunduz</title>
		<link>http://www.soundstep.com/blog/2008/06/01/chromeless-air-application/#comment-36</link>
		<dc:creator>onur gunduz</dc:creator>
		<pubDate>Tue, 24 Jun 2008 23:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=33#comment-36</guid>
		<description>awesome thanks a lot</description>
		<content:encoded><![CDATA[<p>awesome thanks a lot</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by Romuald</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-35</link>
		<dc:creator>Romuald</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-35</guid>
		<description>Happy you like it. For the tween thing, I thought about it, I prepared it in a way. I still need to make some test though. I'll probably insert a bypass property and dispatch an event with an object containing the real values to reach with the tweener.</description>
		<content:encoded><![CDATA[<p>Happy you like it. For the tween thing, I thought about it, I prepared it in a way. I still need to make some test though. I&#8217;ll probably insert a bypass property and dispatch an event with an object containing the real values to reach with the tweener.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash liquid layout with BaseUI version 2 by freddy</title>
		<link>http://www.soundstep.com/blog/2008/06/23/flash-liquid-layout-with-baseui-version-2/#comment-34</link>
		<dc:creator>freddy</dc:creator>
		<pubDate>Tue, 24 Jun 2008 08:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.soundstep.com/blog/?p=37#comment-34</guid>
		<description>really great job!!</description>
		<content:encoded><![CDATA[<p>really great job!!</p>
]]></content:encoded>
	</item>
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