Packagecom.soma.assets
Classpublic class TextAsset
ImplementsIAsset

Author: Romuald Quantin - www.soundstep.com

Information:
Blog page - SomaUI
How does it work - Soma Protest
Project Host - Google Code
Documentation - Soma ASDOC
Class version: 2.0
Actionscript version: 3.0

Copyright:

The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at

http://www.mozilla.org/MPL/

Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied.
See the License for the specific language governing rights and
limitations under the License.

The Original Code is Soma.
The Initial Developer of the Original Code is Romuald Quantin.
Initial Developer are Copyright (C) 2008-2009 Soundstep. All Rights Reserved.

Usage:
Used by the NodeParser class to instantiate a SomaText instance.

node name: text creates a SomaText instance.
<text id="myText" x="50" alpha=".5" verticalCenter="0" /><![CDATA[This is my text]]></text>

See also

Library
NodeParser
AssetFactory
SomaText
IAsset


Public Methods
 MethodDefined by
  
Creates an TextAsset instance, it should not be used as it should be instantiated by a NodeParser class.
TextAsset
  
instantiate(node:XML, baseUI:BaseUI = null):DisplayObject
Parse a XML node to create and return a SomaText instance.
TextAsset
Constructor detail
TextAsset()constructor
public function TextAsset()

Creates an TextAsset instance, it should not be used as it should be instantiated by a NodeParser class.

Method detail
instantiate()method
public function instantiate(node:XML, baseUI:BaseUI = null):DisplayObject

Parse a XML node to create and return a SomaText instance. Class specific properties (such as multiline for a SomaText instance) and BaseUI properties (such as horizontalCenter) will also be parsed and applied to the asset.

Parameters
node:XML — node XML describing the asset.
 
baseUI:BaseUI (default = null) — BaseUI instance (if existing) that will handle the asset.

Returns
DisplayObject